Langley Mill Academy is part of Djanogly Learning Trust.
Information about the Trust can be found atwww.djanogly.org

Langley Mill Academy

Computing at Langley Mill Academy

Our scheme of work fulfils the statutory requirements for computing outlined in the National Curriculum (2014) and, when used in conjunction with our RSE & PSHE scheme, also covers the government’s Education for a Connected World -2020 edition framework.

 

 

 Intent

We want our pupils to know how to keep themselves safe in an ever developing online world and we support pupils to make safe choices when online.  Our computing curriculum enables pupils to use technology to support their learning across the wider curriculum and is based on the National Curriculum.

We have categorised our lessons into the five key areas below, which we return to in each year group making it clear to see prior and future learning for your pupils and how what you are teaching fits into their wider learning journey.

 Our pupils are taught to be forward thinking and to be understanding of how quickly the world and our technology evolves. Key knowledge and skills are progressively developed over the four years and can be viewed in our key knowledge progression document. 

Computing KKPD 

Implementation

Direct teaching of the computing curriculum is taught fortnightly.   This is taught on laptops, iPads and with physical Indi Bots or Micro Bits, depending on which element of the curriculum is being taught.  In each of these sessions online safety is taught as an introduction and is both planned and reflective of any current circumstances.  

Computing skills are used throughout the curriculum at other times such as presenting work, or using the internet to find information.  Pupils save work in their own folder on the server, which is set up at the start of each year and being a good caretaker of personal files is a skill that is taught early and revisited throughout.  Links to the overarching curriculum themes are made, when they are appropriate, by teachers in each year group.  Our new Sphero Bots have a clear and direct link to developing, understanding and using mathematical skills such as percentage, angles and trial & error and link the curriculum naturally. Theme days and weeks are used to reinforce our fortnightly lessons, such as Safer Internet Day.

Impact

Pupils will be able to use a range of computing and technological hardware and software to aid both their learning across the curriculum and in computing.  They will know how to keep themselves safe when working online, both in school and at home and have a good understanding of how we code, why we code and the significance of coding within our world.

Computing will be evidenced in children’s folders on the server and  in their books. Key knowledge and skills are assessed by teachers through key knowledge assessment question assessments so that pupils are ready to move to the next step and are ultimately prepared for disciplinary study at secondary school. 

 Our computing lead is Mr Hearne